I would have swore they already made vibrating mice. I dunno maybe not for the wannabe leet people but I still think it would be nice. Comfortable Design – Crafted and designed to adapt to the natural complexities and motions of your hand and fingers. I’ve been trying to keep somewhat productive during the pandemic (until my gallbladder started acting up but I’m fine now). I have a subwoofer on my desk. How nice would it be in a FPS to be able to easily be able to control how fast you move? Or you could shoot somebody, and their mouse rumbles, making their aim less accurate so you have a better chance of taking them down before they can fight back.Ofcourse for games like C0D4-6 you would want servers for rumble-only players, or something like whoever has rumble gets an extra perk, otherwise it's just unfair.So in conclusion, if i could have all that in a rumble mouse, plus 7-9 bind able keys, i'd be all for it. Shop Tzumi Alpha Gaming Battle Group 3-Piece Set with Vertex Headset, Recon Keyboard & Optical Precision Mouse online at Macys.com. That seems like it would be kind of neat and could come in handy when trying to move your mouse to just the right spot to resize a window or move a text box border. No matter how many leds and lcd screens they add to a keyboard or mouse it is still basically the same and doesn’t really change your gaming experience. I’ll post my syllabus below if anyone is interested in it. Anti-Ghosted Keys, 16 Keys Rollover -The 29 Anti-ghosted keys provide that great mechanical feel with quick responding keys. 100% ANTI-GHOSTING: Tired of inaccurate simultaneous key presses? 50 MILLION KEYSTROKES: We’re so confident in the ACEPHA Gaming Keyboard that we’ll GUARANTEE its lifespan of 50 million keystrokes. I have been skeptical about educational games. Most of the time the new controllers don’t just look different but they add in new/different features. Here is the calendar and readings for the class: Notify me of follow-up comments by email. So here are the games my students made. Unsurprisingly it failed because it was weird looking. I thought they made that back in the 90s. Dragon Age 2 Reviews Score Vs. It ended up being a fun class if a bit chaotic. I really dont pay attention to the rumble feature when playing on the console. Ugh. While it would be nifty, it wouldn't work on the mouse because it'd be too heavy, and it wouldn't work on the keyboard because most it would have to rumble all accross the keyboard, and that's a lot of rumble. It was an interesting experience not only because I was teaching something I wasn’t super into but also because I had been working on my main teaching gig so much that I barely had time to create the syllabus for this class. Apparently the Spaceorb has its fans since someone made an Arduino interface to make it work with modern versions of Windows. I remember when this came out and while it seemed like a cool idea, I never saw one in person. (seriously, give me one because I’m poor and couldn’t afford to buy them if they came out). The thing that is appealing about the Spaceorb is something I’ve wanted in pc games for a long time: variable speed. Yeah thats a good point. There was a learning curve so I had them make a basic game and I also made a little tutorial twine as well as a google doc with a bunch of twine resources. This really isn’t the case with pc gaming. NEWS . Ill be honest I really havent used my PC for gaming in at least 2-3 months. Logitech released a couple different kinds of these over the years. I know there are a few mice that do it if you search google but I dont want to have some 2 button no brand mouse. That seems like it would be kind of neat and could come in handy when trying to move your mouse to … I always like rumble, but I don't think I would use a rumble key/board, as it is too easy to miss a shot. I know it might make the clicky keys weird but surely they could just put in a potentiometer or something on the keys to measure how far down the keys were pressed without making them feel different. Put your controller on the table and then make it rumble, you'll see. I’ve also been down on narrative in games. There was a time, however, when there was more experimentation on pc controllers. Agreed, I tend to turn it off when gaming as it gets annoying at times. I thought they made that back in the 90s. I’m not a programmer and I didn’t want to set any expectations of my student’s computer skills so I had them use Twine. I’ve also been skeptical about “serious games” (I used to say I was more interested in “frivolous games” but it never seemed to catch on). I wouldnt really like it nor care for it. but mouse, that would be an awesome idea if you could pull it off, and would really immerse you in the game.i could just imagine lining up to a shot and then suddenly a grenade explodes in front of me, shaking my mouse, pulling it off aim for a few precious seconds, as i reel backwards from the explosion. VIEW TEAMS . Unfortunately, like the Spaceorb, the rumble mouse also failed to catch on. My research reminded me of one controller that tried to have analog movement: the Spaceorb 360. I never used either of these but I would imagine that the iFeel didn’t have as much movement as the Wingman because it wasn’t attached to a mouse pad. Never suffer again with our 105 fully programmable keys with non-conflict key rollover. ESPORT TEAMS A platform to showcase your team, players and participate in tournaments. Now I had never heard of this magazine but the cover caught my eye: An article on how a college IT staff can help launch an esports team. News Feed. Keep gaming to your heart’s content with our extra durable keyboard. but mouse, that would be an awesome idea if you could pull it off, and would really immerse you in the game.i could just imagine lining up to a shot and then suddenly a grenade explodes in front of me, shaking my mouse, pulling it off aim for a few precious seconds, as i reel backwards from the explosion. Rumble on a mouse would throw off it's already way too sensitive aiming. Here’s what I want: analog keys on a keyboard. AMAZING BACKLIT RGB LED KEYS: Choose immersive lighting effects with 10 pre-configured, vivid RGB lighting modes and adjust the brightness with our backlighting. Sure, mechanical switches are the hot thing now but those are really just coming back. Narrative interactivity play and games Zimmerman, We Become What We Behold https://ncase.itch.io/wbwwb, gamestorytelling and breaking the string costikyan, My Horse Prince https://itunes.apple.com/us/app/my-horse-prince/id1173408461 https://play.google.com/store/apps/details?id=jp.usaya.prince.en, The Future of Football 17776 https://www.sbnation.com/a/17776-football, Writing Interactive Fiction with Twine Excerpts2018-10-05-nohighlights.docx, Doki Doki Literature Club http://ddlc.moe/, interactive storytelling for videogames lebowitz klug chapter 2, interactive storytelling for videogames lebowitz klug chapter 4, A Normal Lost Phone http://anormallostphone.com/, interactive storytelling for videogames lebowitz klug chapter 5, Video Game Storytelling – Evan Skolnick excerpts, 80 days https://www.inklestudios.com/80days/, Class Prep Activityalpha of group game due playtesting game. Would just be annoying. I was most proud of how I turned educational games on their head. Put your controller on the table and then make it rumble, you'll see. Check out the video of how this thing works: Maybe it is just me but it seems like it would be pretty cool to have a mouse that could do that. The games they made weren’t super polished. Do you think there a market for this type of thing? However, it has been more than a decade since the rumble mouse was released and nearly twenty years since the analog controller so I think it is time for someone to try these ideas again. If you had a rumble mouse, imagine how hard it would be to aim well when there are explosions near you. So for the first time in many years I was teaching a week ahead of what I was reading. If you put in the mouse and keyboard, it would just make a lot of noise rumbling against whatever surface they're against. Yeah thats what I mean, once you play with a gamepad for an extended period of time and then go without rumble you certainly notice it. Rumble doesnt affect aim on a controller all that much though so have to try it out first hand i guess. It would remove the only advantage a mouse has over a controller: Precision. As for weight its not that much weight, if you take apart a rumble pack or a 360/PS3 controller the mechanism is fairly small and not that heavy if put in the middle of the moust. Infinity Ward Bonuses to be "Redistributed". It's for girls though, Served from: 172.31.19.116 | Version: com. Went to play a bit of L4D and TF2 for a change of pace and although I did have fun but I really missed the rumbles you get when you use a controller, made me wonder why there arnt gaming mice and keyboards with rumble features and such? In short it doesnt do much for me, and i guess it doesnt either for other PC players or else there would be a bigger demand.
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