Assuming a standard walking speed of 30 feet, would the long jump cover 33 feet or stop at 30? So a grung would have to dash for jump to be of any use to them. Movement, Available For: If the thing you named isn't of legendary importance, you gain no information It's quite a time saver.https://fexlabs.com/5ejump/, Just for convenience:https://www.sageadvice.eu/2014/09/18/super-jump/. Each caste lays eggs in a separate hatching pool, and juvenile grungs join their caste upon emergence from the hatchery. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each its turns, ending the effect on itself on a success. Amphibious. General Wikidot.com documentation and help section. You can recover from this exhaustion only through magic or by immersing yourself in water for at least 1 hour. Press question mark to learn the rest of the keyboard shortcuts. Sorcerer About three months after hatching, a grung tadpole takes on the shape of an adult. On rare occasions, an individual that distinguishes itself with great deeds can earn an invitation to join a higher caste. That doesn't make much sense, so I'd say you move your max this turn, next turn you move more, etc. For instance, in Black Metal that was its 'brutal' and 'extreme' nature. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. Grungs are always on the lookout for creatures they can capture and enslave. 254. The Jump Spell allows all ground Troops and Heroes to jump over Walls. Grung society is a caste system. so in order to jump 75 feet in a round, you have need to be able to move at least 75 feet. Unless otherwise stated, the content of this page is licensed under, Assisting research and education in phylogenetics and evolution. A grung's long jump is up to 25 feet and its high jump is up to 15 feet, without a running start. • Speed. So if you need to jump up on a roof you can just do it without having to waste a whole action and a 1st level slot just to not even be able to jump that high probably because you can't dash because you used your action to cast the terrible jumping spell. https://www.dndbeyond.com/compendium/rules/phb/adventuring#Jumping, https://www.sageadvice.eu/2014/09/18/super-jump/. You can't jump over your movement speed including the speed that you used over your turn. Something about that doesn’t seem right. Here are the rules for Jumping.https://www.dndbeyond.com/compendium/rules/phb/adventuring#Jumping, thanks! :D. On height, I'd use something like square root of 3, since vertical jumps are harder. Click here to toggle editing of individual sections of the page (if possible). From lowest to highest caste, grungs can be green, blue, purple, red, orange, or gold. Green grungs are the tribe's warriors, hunters, and laborers, and blue grungs work as artisans and in other domestic roles. There are a couple of abilities that break the move speed limit rule, but based on the wording of grung it is not one of them. • Size. Slaves are fed mildly poisoned food to keep them lethargic and compliant. So if you need to jump up on a roof you can just do it without having to waste a whole action and a 1st level slot just to not even be able to jump that high probably because you can't dash because you used your action to cast the terrible jumping spell. The list is organized by spell level, not character level. This site works best with JavaScript enabled. Why is this not a cantrip with insta-cast and one round duration? So I'm looking at a Grung Ranger. • Alignment. Or does the spell make it seem like a normal feat? Druid Press question mark to learn the rest of the keyboard shortcuts. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood. The description for jumping states that each foot of the jump counts as one foot of movement. If your using a spell to cover 75feet horizontally and 45 feet vertically is there still need for acrobatics or fall damage? ... there where no plans to release the Grung as a playable race unless the Tortle Package became successful and Chris Lindsey wrote up a piece on them.

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