5. And sure, for a lot of these, counter arguments can be made. Because I've spent the last couple days gearing up to engineer my Asp Explorer's FSD, but shoot...the Phantom is a pretty nice looking ship with a relatively comparable cockpit view. The Krait Phantom is a ship manufactured by Faulcon DeLacy. Asp runs too hot. Mine has 60ly jump range and 500MJ of shields, do deal with those nasty high G planets. (Not quite. Isn't the AspX also a size 5 FSD? Exploration and or deep core mining... the Krait mk II is all you need ;). I set one up for mining and one for combat and the ship is excellent in both roles. Best supercruise agility in my opinion.) Both have good agility for medium ships, the Mk2 packs more firepower, while the Phantom is faster. Krait Phantom is much better than the Asp Exploder. 100% Upvoted. Krait Phantom has 96 tons of cargo space and is significantly faster and has a longer jump range. I traveled to the Sag A*, Colonia, Beagle Point and back to the bubble, again via Colonia pre-engineering in a DBX with a 36 ly jump range. You'll get a smidge more agility from the Phantom, but it is negligible in practice, and easier pip management with similar fittings, which is noticeable in practice. Because it doesn't have the 3rd large, you can throw some short range burst lasers on there and have some fun. With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. If you don't fly a Phantom, you're doing it wrong. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Press J to jump to the feed. The Krait Phantom was the second ship added in the v3.3 update. Awesome replies with great info, thank you very much everybody, love this community! I really have no idea about anything but just wanted to say that I started PVE'ing the other day for my first time, right? It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. All three ship use the same core internals, so you can pretty easily swap between them. Engineered, I am blown away by its fighting ability and resilience. 3. I refueled her, but the paint job is at 0%, so she is a memento. Does the Krait Phantom make a pretty good exploration ship? This video does well at highlinghting its 'main' strength, but it's a good combat ship too. I'll post the resulting links below. :D, I agree I feel like the Mk2 is overall a smidge more useful since it can mount the fighter bay. I love the timing of resurrecting my topic just as I was getting back into Elite after a bit of a break. These (your) videos (grouped together) should be included as part of the ED Game Package, under the in-game "Shipyard", so when you click on a ship and look at it's specifications, you could watch it as a "pre-sale" showroom video, before making the purchase. Krait Phantom With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. Never really got on with the Krait II (given I don't tend to fight, why would I pick that over the Python for a med-ship), but I immediately loved the Phantom, and it's become my dedicated hunter-gatherer for materials/data. Memento for that more than 130KLy trip where she took me. JavaScript is disabled. I have one for exploration, one for combat and one for mining. But it has it's purpose over the mk2 (besides exploration) if you build it right. Or perhaps PAs if you're comfortable with them In the Phantom whatever you choose make sure you leverage those large hardpoints. The Phantom is probably one of the best multi purpose ships in the game at the present time. With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. In a combat build, it still jumps better. Why not have both? Krait is hands down best exploration ship. ...i thought putting long-range cytoscramblers and penetrating rails on my asp would make it viable. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Its a very good ship. II overall, with the exception of damage. (I really want to fit the super cruise assist and I'm set for never return to bubble type of exploration) Otherwise Anaconda is the good old standby nothing can beat. The vertical thrusters manuever better, allowing that short range burst weapon to work better as you hug a ship to death at close range. 1. In a press release announcing the ship's debut, Faulcon DeLacy stated, "The Krait Phantom offers true multi-role capability, allowing it to be customised for combat, mining or trading. I personally don't like fighter bays. This video does well at highlinghting its 'main' strength, but it's a good combat ship too. In Combat, while sacrificing a good portion of damage output, defence and a fighter hanger when compared to the MkII, the Phantom excels with its higher mobility, which lets it become an agile fi… Its a very good ship. With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. The result is a lighter and faster ship that can nonetheless hold its own in a variety of combat situations, or even be reconfigured into an ideal medium exploration vessel. This medium size ship … But I gotta tell you that the phantom hasn't overheated once while fuel scooping even with all modules on (and I'm pretty reckless while scooping). Your vid sold me on the phantom. But it has it's purpose over the mk2 (besides exploration) if you build it right. I bought a Phantom to fight Thargoid Scouts, simply as a change from the Mk 2. Copying your build, Draegan =]. And while it lacks the firepower and fighter … THey never get through my shields if so, I have a shield cell bank. Plus, a lot of people view this within the confines of a false dilima. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. What are people's thoughts? The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. I wasn't playing when Mk2 was released so now I have both to consider. The phantom fits a good niche in combat, and gets knocked a lot for appearing weaker at first glance. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. © Valve Corporation. Just as a quick update to this thread, I recently did some work on Coriolis and EDSY. I'll explain the differences between the builds as I lay out the links. Honestly, the only time you need a ship that has large jump ranges is if you plan on going places where stars are more sparse. Decent jumprange, decent maneuverability in supercruise, enough space for all my things. Español - Latinoamérica (Spanish - Latin America). thrusters, another 20t ! It is great for many players, because they want that ship. © Valve Corporation. I still love my dolphin. The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. My personal favorite is the krait phantom. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. Also to note is that I play with my Vive, so the Asp might be worth it for the better canopy for asteroid spotting, although I don't know what the Krait's canopy is like. ". This is a ship that can handle it all. But was it better than a similarly engineered Mk2 Krait? Any ship that does 30+ Ly is a viable exploration ship, if you truly intend on exploring and not just racing to some destination. All rights reserved. I'm 52% through deadly looking for my last elite in combat. Excellent as always. I like the approach. The extra module capacity and the speed/agility of the ship makes it an ideal all rounder. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. That's a very thermal biased loadout for the Phantom. Phantom is 1 optional slot short form being perfect. For the Krait and keeping with your theme, I would suggest putting long range thermal vent beams in the mediums, and something kinetic in the larges, probably OC frags. All trademarks are property of their respective owners in the US and other countries. 60 ton difference! My tentative final judgement is that the Phantom outdoes the Mk. If buying the Asp is like buying a purpose built explorer off the lot that you can customize to your heart's content, then buying a Krait Phantom is like buying an explorer that's already been customized by someone who knows a thing or two. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3306. I'd love some thoughts and ideas of how these 2 ships fare. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. I would like to see better balance between ships.. instead of just a 'expensive is better' theme... because now with void opals, money isn't that huge of a factor. The Phantom may be one of the most versatile ships in the game right now. Those dicks steal too much. I can honestly say that the Krait Phantom is currently my favourite exploration ship and I will take it to Beagle via a not yet determined route next year. I just checked the elite fandom pages again.. and guess what... oh wait the extra 2 class 5 modules are just empty space. While it keeps two medium hardpoints and two large hardpoints, it exchanges the MkII's third large hardpoint, Fighter Hangarcapability, and spacious three-canopy cockpit for a 50t reduction in hull mass. It would've flown over my head, as I never quite clicked with that show. save. Great video. It is a variant of the Krait MkII. It is a variant of the Krait MkII. ...plus I feel like we would have more variety to choose from , instead of just jumping to an anaconda or corvette. Thanks for you said everything that I can't do in english about my favorite ship! As in, literally full of wonder. The Krait 2 can take a SLF bay, which is nice for flying through canyons while out exploring (and praying to all the gods that your mothership doesn't decide to crash into the planet while you are doing that). Español - Latinoamérica (Spanish - Latin America), https://docs.google.com/spreadsheets/d/15iW5-Gnni7PELS5DSoVM4prIqEA9Cnz8do8w7nIbvCU/edit#gid=501687787.

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