Take your favorite fandoms with you and never miss a beat. Please post your own tier lists (especially for mods I missed) and explain why you think that way. Apart from movies and TV series, many characters have started appearing in various games formats as well. Im fairly new, and have two XIV Legion battlecarriers. They are exposed and this weakness can be exploited easily. I like to under deploy as much as possible and I can almost always get away with deploying less by not using it. Specially if the Onslaught is a pre-collapse design. It's so old that I would bet anything that the crew pass down tips and tricks regarding it's inner processes over the generations, and that it's an icon of the Domain, patriotism in solid form. whereas Onslaught’s first movie is still unannounced, but don't worry Onslaught fans, with movies based on superheroes and supervillians being a big success, we might get to see a movie based on Onslaught pretty soon. It was meant for sieges. Wait what really? ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} All pre-collapse technology may be considered Ancient by the current Sector Standards. Prevent alot of the early game low tech missile spam you see. Well, the current Sector (as far as I can see) is so barbarous that they haven't come up with any real ship designs, just jury rigged modifications like the Prometheus Mk II. Guns facing almost exclusively towards the front? We provide you a sorted Legion vs Onslaught games list. Aren't you keen on comparing Legion vs Onslaught films list?We are providing you a table where you can get a comparison list of their first live action movie. Activate this once the enemy's flux are halfway full and this will screw your opponents ability to keep their shield up and quickly destroy them, TPC may be used as a complement to finish the job even quicker, but should not activated when you are fighting multiple enemy because it will likely burn your flux, Turn off the kinetic weapon's autofire should your flux get up too high and let flux fall down a bit for venting, Leave the Kinetic weapons on autofire (this will pretty much kill any enemy approaching while conserving your flux), Devastator cannon will quickly dispatch enemy fighter and can even destroy frigates close enough to you, TPCs in first weapon group, linked, autofire disabled, Annihilator Missile Pods in second group, alternating, autofire enabled, Both Mark IX Autocannons and Hellbore Cannon, linked, autofire disabled, Heavy Mortars, Heavy Autocannon and Maulers, linked, autofire enabled, All Point Defense weapons, linked, autofire enabled, Increased crew required to 750 (was: 500), Increased maximum crew to 1500 (was 1250). Travel times are annoying, so I alt-tab out for the duration (which doesn't really speak well of hyperspace...). frigate with an anti-destroyer loadout), "Seal-Clubbers" - Ships designed to punch below their weight class (ex. The missiles and the fighters are where I customize. It used to be called Starfarer. "Seal-Clubbers" need to be fast and agile enough to get their guns on target, but after that the increased flux capacity and superior weaponry of the larger ship destroys the smaller one in time. The Onslaught should be used as a budget option, as something trusty, that hundreds of centuries of service has made very comfortable in it's position as a well designed ship with good armour, that everyone knows and is familiar with. The idea is to swarm Point Defence and Shields, aiming for an overload to then hammer them to death. I honestly think the buffs are deserved to bring it in line with its lore. Starsector Ship Tiers List This is a resource and an ongoing effort to categorize ships, both vanilla and modded, on a scale of general usefulness. It comes with the heavy arsenal of frontal weaponry (as well as side). It is slow to maneuver and has a relatively poor shield but its Burn Drive ship system … Also we do not know how strong the other Battlegroup versions of the Onslaught were. Though we can confirm that many, many attempts to colonise the Sector went astray, so civilisation might have reached a bit further pre-collapse. Or that the base game actually has built-in weapons.. As for your first comment, well yeah, that's true. I dislike human beings... or I just do not know how to cook them well. Fleet size limit goes to the Legion while cost goes to the smaller ships. The missiles and the fighters are where I customize. A better comparison might be heron + dominator which is much closer in DP. They may be Ancient, but their Tech is far more advanced than current. The maneuverability debuff will either kill you or be irrelevant; depends on whether you break the wall or die trying and Burn Drive through. I've always taken the lore to mean that the original design for the Onslaught is ancient, but the modern Onslaughts including those used by the 14th battlegroup, a military group in service to the Human Domain, that founded the Hegemony are modernized versions fitted with the best technology that their outdated design frames could manage. The side large turrets cannot reach a target directly in front of the ship, although turning slightly away from the target will allow them to engage. The Onslaught is a battleship, certainly, but the size difference between a battleship and a cruiser is not the largest. If you don't have Heavy Maulers, consider putting Heavy Autocannons for more kinetic damage or Flak Cannons / Dual Flak Cannons if you expect large missile barrages or strong fighter force. The Onslaught is not meant for ship to ship combat. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} (05/10/19); Blog post: Personal Contacts (08/13/20); Starsector 0.95a In-Development Patch Notes (10/16/20). But who are these non-humans? Maybe they got ripped out in favour of anti-shield ballistics potential? Functions against Capital or Destroyer (with high armor), Function against anything smaller than a destroyer. Location: Muir Island Rules: Winner by Death/KO/Absorbtion. Now you can simply check out Legion vs Onslaught comparison.Compare Legion vs Onslaught on basis of powers, enemies, key facts and much more. I would even advocate installing a Flux Distributor. The blueprints of the ship call for many components similar to the ones found in the design of Onslaught-class battleships, suggesting that the designs were created during a similar epoch of the Domain. I was confusing the Enforcer with the Dominator. It's used because you don't fix what's not broken. But where did I claim that it was used for kiting? Use your thermal pulse cannons only on larger targets. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.8fe90067a922ef36d4b6.css.map*/, After "Whale-Hunting" was developed in response to the creation of the Onslaught, this "Seal-Clubber" needed an escort to prevent it from being bum rushed by squads of small torpedo boats. Prevent alot of the early game low tech missile spam you see. Heavy armor to stop explosives, gunfire, and cosmic radiation? Already, this means that it's shields shouldn't be up to much, as almost all high tech, shield reliant ships seem to have so little space left for other components that they are limited to energy weaponry. Do they not even come close to pointing forward anymore? It could have been the basis for the Onslaught, but not only does this go against the Onslaught's description, it also ignores the fact that the Enforcer is a very well built ship in comparison to the Onslaught, and as such most likely a continuation of development in that field. The Legion is indeed very interesting, especially as it can be found all around the Sector, in rather uncivilised areas. "When first launched from orbital dock, they must have surely dwarfed any other ship in existence". ._33axOHPa8DzNnTmwzen-wO{font-size:14px;font-weight:700;letter-spacing:.5px;line-height:32px;text-transform:uppercase;display:block;padding:0 16px;width:100%} It’s clear that the Legion took a lot of notes from what came before, main difference is that while the Onslaught was an anvil that could speed-boost occasionally, the Legion was an anvil that came with its own hammers. My experience is that dominator+extra carriers is better. StarSector Wiki is a FANDOM Games Community. Thinking about it more, I think that is because it doesn't fit well into my general strategy. Armored Weapon Mounts make your weapons harder to disable, which combined with 50% EMP damage resistance mentioned earlier, makes for dangerous combination. Good points. There could've been High Tech and even Phase Onslaughts from other Battlegroups. Flak cannons on the front 3 mounts. I don't think the two ships are really built for the same roles on the battlefield. The dominator+heron will definitely kill lots of stuff. It has fairly few guns pointing forward (or any other direction) aside from what needs to be dedicated to PD and TPCs. Even with other battleship blueprints available to the Sector, the Onslaught remains the easiest to manufacture due to the brutal simplicity of its systems. Max out your flux and armor. All real ship designs are Domain era. Huge problem with Legion is that you can't get necessary combat and carrier skills at the same time. It was meant for sieges. When first launched from orbital dock, they must have surely dwarfed any other ship in existence and intimidated entire systems. Escorts are helpful for keeping flanking enemies away from the Onslaught's relatively unprotected rear, a defense line with other vessel allows Onslaught to focus on its frontal assault. Combat Performance Advanced Stats Combat Performance Advanced Stats The Legion is a capital-grade battlecarrier and one of the largest and most formidable carrier ships in the Sector. Do not underestimate the Domain. We are providing you a comparison table where you can compare Legion vs Onslaught abilities & powers. Never mind that, actually. The Enforcer especially, as it has a rather absurd amount of rear facing turrets, and is most certainly a seal clubber by your definition. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}._1LLqoNXrOsaIkMtOuTBmO5{height:20px;padding-right:8px;vertical-align:bottom}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)}

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