Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities. If your next action is to Cast a Spell with the air or water trait, until the start of your next turn, you gain a +1 circumstance bonus to AC or a +2 circumstance bonus against ranged attacks. Also seems logical that if you have two different order spells that having two focus points would make sense. At 1st level, you gain the listed proficiency ranks in the following statistics. Each round when you Sustain the Spell, you can select one of the following effects to occur in the area. Air The creature gains a fly Speed of 60 feet. Your form is as mutable as the weather, changing to meet your whim. Example: Druid has a +9 to hit with hand wraps, is their to hit in animal shape +11 or +10. If your next action is to cast either summon animal or summon plant or fungus, choose air, earth, fire, or water, and the creature you summon gains the corresponding abilities. I recommend sticking to options that don't depend on your spellcasting ability score because your Charisma will lag behind your Wisdom. Each time you do, you must choose a different order other than your own. You can cast your spells effortlessly by tapping into the leylines of the world. You’re a nurturing caretaker in tune with the natural world and the magic of life. Becoming fully domesticated by the temptations of civilization is anathema to your order. The Forge Dwarf and Strong-Blooded Dwarf add damage resistance which can add even more to the Dwarf's excellent durability. Be in constant awe of the natural world, eager to share it with others but wary of their influence upon it. You can cast a cantrip at will, any number of times per day. That’d make their to hit +11. You can spend 10 minutes in concert with nature to replace one of the spells you’ve prepared in one of your druid spell slots with a summon elemental spell of the same level. You morph your body based on your training, choosing one of the following effects based on your wild order feats. If your next action is to Cast a Spell using 1 action or 2 actions, the spell instead plants itself in an adjacent square. Increase the number of Focus Points in your focus pool by 1. With additional care and effort, you can take on an alternate form for a longer period of time. A foe within the area (or flying at most 20 feet above the area) must attempt a. Cat's Luck is good but not essential, and most of the Catfolk's other feat options won't help the Druid. I do believe they should at least get a second point though so you can Wild morph and wild shape in one encounter as needed. What allows you to gain more focus points? is an absolute must since the Primal Spell List includes numerous options for fire damage, and Goblin Scuttle can help you get out of melee combat if you're not built for melee. Impede The briars twist and writhe, making the entire area difficult terrain. The Leaf Domain feats are mostly bad, and can usually be replaced by spells. You can also take Gnome Weapon Familiarity to make the Gnome Hooked Hammer a Simple weapon for you, but I don't recommend it because druids are just awful at using weapons. On a failure, the target also is clumsy 2 for 1 round and takes 1 persistent electricity damage. When you use Form Control, instead of lasting 1 hour, wild shape is permanent until you Dismiss it. So the hand wraps get absorbed into you but since they are a constant ability you get to keep them. A berry not consumed during the duration withers away. Orc: The Orc is an odd choice for the Druid, but it can work for the Wild Order Druid. or somatic, verbal. Within the next 10 minutes, you can direct your sown spell to sprout and produce the spell’s effects as a reaction, which is triggered when a creature enters the sown spell’s space or a square adjacent to it. You start with one order, but you can take the Order Explorer class feat to get the benefits of multiple orders. ... I’m so confused, Pathfinder 1e or 2e? Selecting druid feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. There are also a handful of Druid Class Feats which are exclusive to a specific Druidic Order. You immediately gain the effects of the Sustain a Spell action, allowing you to extend the duration of one of your active druid spells. You can communicate with plants on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. This set of ability scores assumes that you'll be investing heavily in Wild Shape and its associated feats. You gain the plant trait and lose any trait that’s inappropriate for your new form (typically humanoid for a PC, but also possibly animal or fungus). Widen Spell (1st), Storm Retribution (6th), Wind Caller (8th), Primal Focus (12th), Invoke Disaster (18th), 1st burning hands, gust of wind At 3rd level and every 2 levels thereafter, you gain a skill increase. Use the Voluntary Flaw rules and you'll have two Free Ability Boosts to put into Wisdom and one other Ability Score. Taking on the forms of dangerous creatures, you fight with feral intensity. These claws are an unarmed attack you're trained in and deal 1d6 slashing damage each (agile, finesse). You gain the initial order spell from that order. Disclaimer. When you gain spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. Otherwise, expect to use Wild Shape once per fight, then immediately Refocus as soon as you can unless you want to rely on Form Control and use much weaker forms. Though you trust your instincts, you might mistrust the ways of polite society. Add illusory disguise, illusory object, illusory scene, and veil to your spell list as primal spells. Great Fortitude: Your only improvement to Fortitude saves, and you get it at level 3. If I understand it correctly you gain 1 focus point and spend that to either cast Wild Morph or Wild Shape. You gain the Shield Block general feat, a reaction that lets you reduce damage with your shield. Or would you only gain the third at 4 when you take Order Magic? Your hands transform into incredibly sharp claws. From what I've heard that gets out of hand with dinosaur form. Add the forms listed in dinosaur form to your wild shape list. I believe the order should give an extra focus point like the storm and leaf order does. Charisma is the druid's dump stat, so this lines up perfectly. If you have Elemental Shape, you can morph your body to be partially composed of elemental matter, granting you resistance 5 to critical hits and precision damage. Special You can take this feat multiple times. The power of nature is impossible to resist. Whenever you’re polymorphed into another form using wild shape, you gain resistance 5 to fire. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Once per day, you can transform into a kaiju, with the effects of nature incarnate; if you have Plant Shape, you can instead transform into a green man. During an encounter, even if you don’t use the Command an Animal action, your animal companion can still use 1 action on your turn that round to Stride or Strike. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Skill Feats: Standard for everyone except the Rogue. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. Assume you’re a recluse who avoids society and cities and prefers to live in the wild. | Here Be Monsters Keep in mind that these are "Innate Spells", so they're Charisma-based. The storm deals 1d12 electricity damage. So because Wild Shape gives you a +2 status bonus and the hand wraps give you a constant +1 item bonus that doesn't need to be activated they should stack since they are different bonus types. Several of the Gnome Heritages have interesting benefits, and perhaps the most interesting is the ability to get an additional cantrip from any of the four published spell lists. Your hands transform into incredibly sharp claws. This is our PF2 site, click here for PF1! Your proficiency ranks for primal spell attack rolls and spell DCs increase to master. Wild claws deal 4d6 persistent bleed damage on a hit, and wild jaws deal 4d6 persistent poison damage on a hit. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves. You gain a leshy familiar, a Tiny plant that embodies one of the many spirits of nature. While you can do without Heal Animal (which means Order Explorer is an option), it's a grea tway to keep your Animal Companion combat-ready without consuming other limited resources so if you plan to include Animal Order it should probably be your first choice. You gain the wild morph order spell. You can polymorph into any form listed in pest form, which lasts 10 minutes. Earth The creature gains a burrow Speed of 20 feet, reduces its land Speed by 10 feet (minimum 5 feet), and gains resistance 5 to physical damage. You gain a 1st-level feat that lists that order as a prerequisite, and you are now a member of that order for the purpose of meeting feat prerequisites. You can spend a class feat to get another, but it's unlikley that you'll ever cast more than 2 10th-level spells in a day. However, you can also do the same thing with spells like Calm Animal, so there isn't a huge motivation to invest in Face skills if you weren't going to do so already. Your reservoir of Focus Points is a deep wellspring. Expect to start with 16 and boost it at every possible opportunity, then add Toughness. You gain the storm lord order spell. A creature can consume any number of goodberries from the same casting with a single Interact action. You can argue either way, so use Rule of Fun. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If this is the way it works it seems really harsh for Wild Order druids. If you have Plant Shape, you can morph your arms into long vines, increasing your reach to 10 feet (or 15 feet with a reach weapon). Whenever you’re polymorphed into another form using wild shape, you gain resistance 5 to your choice of acid, cold, electricity, fire, or poison. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent poison damage on a hit. You cast tempest surge on the triggering opponent and push that creature, moving it 5 feet away from you if it fails its Reflex save, or 10 feet if it critically fails. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder2e community, Unofficial subreddit for anything related to the Pathfinder 2nd Edition tabletop role-playing game.

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